Alicia Z. Klepeis

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• This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.


• Encourages the development of important skills, including problem solving and model testing.


• Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.


• Engineers and makerspace users both design, create, and refine their inventions.


• Readers can think like engineers while trying a variety of hands-on projects that use every-day, easy-to-find objects.


• Uses an inquiry-based approach to encourage readers to experiment with engineering designs and reach their own conclusions about what works and what doesn’t.


• Readers can create their own makerspace at home (whether or not they’ve ever been to another makerspace in a school, library or museum).


• Readers hear about the triumphs, failures, and funny stories of other engineers and inventors.


• Meets the NGSS standards related to Science and Engineering Practices (SEP)


• Aligns with the NSTA concept of 3-Dimensional Learning


• There are 14 times more makerspaces now than there were a decade ago.


• Uses links to online primary sources to engage readers in further, independent study.


• Meets the Common Core state standards in language arts for reading informational text.


• Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
This book is currently unavailable
133 printed pages

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