Brought together by circumstance, Jack, Allie, and Tanner join forces once more, traveling to the island of Nisaim off the western coast of Covorum, hoping to secure the aid of the island's self-proclaimed captain Lenmoir, and to dissuade Lenmoir from any designs he might have on the vulnerable Dragon's Nest.
Nisaim holds more players than the three companions anticipate, however, and even the most promising offer of friendship may be nothing more than a play for dominance of not only Nisaim, but the entire region.