Robert Salvatore

The Thousand Orcs

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Amazon.com ReviewThe Thousand Orcs opens a new trilogy starring R.A. Salvatore's popular dark elf Drizzt Do'Urden and his loyal friends Wulfgar, Catti-Brie, Bruenor, and Regis. The band returns from Icewind Dale in the company of the dwarves of Mithril Hall, who are escorting King Bruenor back to reluctantly assume his throne. But, as always, old enemies and new emerge from the shadows to threaten our heroes. Emboldened by a dark alliance with the deadly frost giants, an orcish horde is massing quietly, waiting with uncharacteristic patience to move against dwarves, elves, and humans alike. Meanwhile, Bruenor, sensing that his adventures will come to an end once he takes the throne, coaxes his friends back onto the road, all the while unaware of the powerful forces gathering strength by the roadside.
Salvatore is obviously in his comfort zone with his favorite characters, and fans of the series will no doubt enjoy another bloody romp into danger with Drizzt and company. He even throws in a few mind-blowing surprises for the faithful. However, newcomers to the Forgotten Realms shouldn't start here, as familiarity with Salvatore's brave companions is a necessity despite Salvatore's attempt to provide a skeletal backstory for the uninitiated. Start with --Jeremy Pugh
From Publishers WeeklyDrow Elf Drizzt Do'Urden and friends return for another rousing tale of derring-do and harrowing escapes, the first volume of a new trilogy in Salvatore's bestselling Forgotten Realms series. Catastrophe is about to strike, and Drizzt and his intrepid fighters once again rush eagerly into the fray. What starts out as a quiet trip back to Mithral Hall for the crowning of King Bruenor Battlehammer turns unexpectedly into a journey far longer and more perilous than Drizzt and company could have supposed. Unbeknownst to the Drow Elf, a group of orcs, headed by King Obould, who fancies himself an especially clever orc, has decided to join forces with a group of frost giants to lay waste to the area around the dwarven hold of Mirabar. Drizzt and his group stumble into the middle of a skirmish and, thinking that it's just a small group of orcs, decide that they need to do a bit of clean up work. What Drizzt doesn't know is that these early skirmishes are the prelude to a bigger invasion that amounts to nothing less than an all-out war. The philosophical Drizzt spends his downtime pondering the frailties of humanity, which adds a bit of depth to an admittedly light-hearted sword and sorcery novel. A nifty cliffhanger promises more excitement to come in the sequel.
Copyright 2002 Reed Business Information, Inc.
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552 printed pages
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