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Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
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On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.
Connect with Andrew Abedian
Andrew Linkedin
https://www.linkedin.com/in/andrewabedian/
Survios Website
https://survios.com/
Survios Twitter
https://twitter.com/Survios
GDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech
https://www.youtube.com/watch?v=pzXisCEaud0
Game Sprint Vector
https://store.steampowered.com/app/590690/Sprint_Vector/
Game Raw Data
https://store.steampowered.com/app/436320/Raw_Data/
Audio
Free
0:54:14
Publisher
Game Dev Loadout | A Game Developer Podcast
Series
Game Dev Loadout | A Game Developer Podcast
Publication year
2018
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