Ian Bogost

Play Anything

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How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age
Life is no game. It's demanding, boring, and rarely fun. But what if we've got games wrong? Playing anything—whether an instrument, a sport, or a video game—takes hard work and makes absurd demands. Where's the fun in that?
In Play Anything, acclaimed philosopher and award-winning game designer Ian Bogost reveals that play isn't a mindless escape from boring reality. Instead, play is what happens when we accept limitations, narrow our focus, and—consequently—have fun. Which is also how to live a good life. Manipulating cards to make a poker hand is no different than treating chores and obligations as tools but which we can discover new happiness.
Ranging from Internet culture to moral philosophy, from ancient poetics to modern consumerism, Play Anything
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321 printed pages
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Quotes

  • Дмитрий Веснинhas quoted4 years ago
    Play is the act of manipulating something that doesn’t dictate all of its capacities in advance, but that limits its capacities through focus and exclusion.
  • Дмитрий Веснинhas quoted5 years ago
    Games aren’t appealing because they are fun, but because they are limited
  • Дмитрий Веснинhas quoted3 years ago
    We need a new commitment to worldfulness, an agreement to remain open to the infinity of things that are not our own feeble minds trying so hard to shape the world to our hopes, fears, and assumptions.
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