Daniel Freeman

Grimm Tales

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Magic has never caused problems for Zane Grimm. Except for that time he shorted out the power grid. Or the time he got cursed. Or that time he accidentally unleashed an ancient, unknowable evil. Okay, so maybe there were a few problems.

After joining the local Mage's Guild, Zane wants to use his powers to help people. To protect them from the magic and monsters they're powerless to stop. Zane is eager to prove that he has what it takes.

And he's going to get his chance.

When his home is attacked, and a powerful artifact stolen, Zane is faced with a problem only he can solve. An enemy from his past only he can defeat.

With the help of his friends, Zane has just three days to find the thief, and stop the return of one of the most powerful yokai the world has ever seen.

Will Zane succeed? Or will his greatest failure cost him the ultimate price?
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246 printed pages
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