What is Shading
Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Shading
Chapter 2: Gouraud shading
Chapter 3: Phong shading
Chapter 4: Per-pixel lighting
Chapter 5: Blinn-Phong reflection model
Chapter 6: Computer graphics lighting
Chapter 7: Shader
Chapter 8: Vertex normal
Chapter 9: Texture mapping
Chapter 10: Rendering (computer graphics)
(II) Answering the public top questions about shading.
(III) Real world examples for the usage of shading in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.