Parts I-IX (books 1–3) of the Rishi's Wish Series in one edition. Catch up on Desiree's adventure before the next arrives!
KILLING GAME
If you love the idea of Kim Harrison's Rachel Morgan in a world similar to Neil Gaiman's American Gods, this is an adventure for you.
Dee doesn’t remember much before she crawled to her best friend, Mike’s doorstep, battered and bloody. She doesn’t remember what happened that made her supernaturally fast and strong. She just knows digging into those memories is too painful. Her friends are gone—probably dead—and she doesn’t want to think that she had anything to do with it.
But the thing that did this isn’t willing to let her go.
An attack on her life means she can’t keep hiding. A mysterious stranger who knows just enough means she has to trust someone. But will she trust enough, fast enough?
Hamal breaks his own rules by coming to Dee’s aid. His mission was to watch, not interfere. But there’s something about her. Something he knows is worth putting himself in danger for. With more and more entering the Killing Game, she won’t be ready without him.
Thrown into a world with immortal foes—some friends, some enemies—Dee must decide to play their game and find answers or choose a life of running. Little does she know, one holds the answers to her past—a Rishi whose wish started it all.
We Are Forever
Dee’s power sets her apart from the Soldiers she trains with. Both her similarities and differences have confused the lines of who she is, so even the Rishis remain unsure what to make of her.
When she’s claimed as family, a new twist in her adventure comes to light. Excited to finally have answers, Dee struggles to adapt to this new information.
But then Zibanitu, Hamal's silent patron, decides it’s his role to sort things out. Dee finds herself traveling to yet another location, this time visiting under lock-and-key. Is she a guest, or a prisoner?
Friends and foes are difficult to identify. If she can hold out just a little bit longer, Dee’s determined she can wrest back control of her life. Will feelings of family overwrite her need for vengeance, or will she find death is her only option against those who are forever?
Wish's Curse
A year.
Well, ten months.
Ten months and Dee is no closer to finding her way than when she started. She can't help but wonder if the possibility exists for her to separate her life from the fantastical. At every turn four new obstacles rear.
Worse, Zibanitu's plans may erase all her progress. It's a double-edged sword to hope the other Rishis still want to play. Their curiosity might be all there is to override their leader's claim.
When friends turn foe, and enemies abound, Dee's mental health takes a plummet. Maybe it's time to throw in the towel and accept her role as pawn.
Dee continues their game of push and pull. Games will change. Stakes will mount. An uncovered past reveals secrets none could have guessed, and could just be the thing that destroys Dee for good.