What is Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Texture mapping
Chapter 2: Normal mapping
Chapter 3: Bilinear interpolation
Chapter 4: Texture filtering
Chapter 5: Lightmap
Chapter 6: Reflection mapping
Chapter 7: Cube mapping
Chapter 8: UV mapping
Chapter 9: Texture mapping unit
Chapter 10: Technical drawing
(II) Answering the public top questions about texture mapping.
(III) Real world examples for the usage of texture mapping in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Texture Mapping.