To improve CPU performance, we should take into account the following points:
For high performance, don't use more than a few hundred draw calls per frame while draw call counts vary for older devices
By combining nearby objects into single meshes, we can reduce draw calls
By using automatically Unity's draw call batching, we can reduce draw calls
Using fewer different materials enables better batching of meshes
By using a textures atlas where possible, we can reduce draw calls
To improve GPU performance, we should note the following points: