Nathan Shedroff,Christopher Noessel

Make It So: Interaction Design Lessons From Science Fiction

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Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
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1,055 printed pages
Original publication
2012
Publication year
2012
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Quotes

  • administratorhas quoted12 years ago
    Those benefits are all about making the unthinkable thinkable. “Cognitive estrangement,” as we science fiction people call that in our trade

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