After the harrowing events of her encounter with
Namiran raiders and Alkynaia sea serpents while on board the
Windrider, Britea now finds herself enrolled in one of the only
three wielder schools left in Malaquey. She soon discovers
there is more to wielding than she thought, and while she
makes some close friends, she also creates some powerful
enemies. As fate catches up with her, she will have to look
deep within herself to find the tools she needs to meet her
destiny and save her school.
Meanwhile, the Dyhaeri, Kahl and Mat, are forced to
come to terms with the far-reaching consequences of Kahl's
rebellion. As they are being “disciplined” by learning how to
properly interact with humans on board the Peacekeeper, they
come to discover they are to play the part of ambassadors in
Malaquey, and at Britea's school in particular, after many
mysterious deaths and disappearances of humans and Dyhaeri
alike at the hands of the mad Immortal Queen of Namira.
Their three paths will cross and intersect with a fourth
player's path as an ancient prophecy plays out that forces each
to learn about themselves and reassess their current views of
others and the world and will either cause a war …or doom
their lands forever.