How do we know we are real and not just some character in an elaborate game?
In the virtual world of Saga, Ghost is a fifteen-year-old airboarding anarcho-punk, with no past, no memories, only a growing realisation of her own strange abilities. But who is she really and why is she becoming embroiled in a battle with the warped leader of Saga — the Dark Queen? How have Erik and Cindella Dragonslayer fared since their adventures in Epic?
And what happens if you dare to reach outside your world, or to question your identity? Is that simply the road to madness, death and destruction?
'The most important Irish novel of the year.' Sunday Independent