Jos Dirksen

Three.js Essentials

In DetailCreate beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance.
From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch.
By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow.
ApproachThis book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you’ll learn everything you need to know about Three.js.
Who this book is forIf you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.
263 printed pages



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