What is Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Shader
Chapter 2: OpenGL
Chapter 3: Direct3D
Chapter 4: High-Level Shader Language
Chapter 5: OpenGL ES
Chapter 6: Graphics pipeline
Chapter 7: Shading language
Chapter 8: Software rendering
Chapter 9: OpenGL Shading Language
Chapter 10: Computer graphics lighting
(II) Answering the public top questions about shader.
(III) Real world examples for the usage of shader in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.