James Starling


Arteess: Conflict is the first in a new science fiction series where much of the action takes place inside a game. But surviving the game is not child's play. We learn of science, betrayal, power and progress – from the perspective of innocent, but nevertheless accomplished gamers.   Created as an experiment into the nature of time itself, the virtual world of Arteess exists, in the near future, as a private digital realm. A full-body virtual reality experience where the talented, the shrewd and the lucky are invited to participate in an international war zone of nomadic factions. We are introduced into the world of Arteess alongside the Shard squad, a group of friends specialising in conflict arenas. Though each member possesses unique talents, they are ultimately defined by their personalities, their own personal battles and the moral choices they make in the consequence-free virtual environment.   Surrounded by sociopathic technicians, facetious pilots and a potentially insane commander, they must carve out a place for themselves while surviving the onslaught of rivals and the antics of the rest of their own faction.
301 printed pages


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