The essence of the `Overcoming the Monster' story is simple. Both we and the hero are made aware of the existence of some superhuman embodiment of evil power. This monster may take human form (e.g., a giant or a witch); the form of an animal (a wolf, a dragon, a shark); or a combination of both (the Minotaur, the Sphinx). It is always deadly, threatening destruction to those who cross its path or fall into its clutches. Often it is threatening an entire community or kingdom, even mankind and the world in general. But the monster often also has in its clutches some great prize, a priceless treasure or a beautiful `Princess'.
So powerful is the presence of this figure, so great the sense of threat which emanates from it, that the only thing which matters to us as we follow the story is that it should be killed and its dark power overthrown. Eventually the hero must confront the monster, often armed with some kind of `magic weapons, and usually in or near its lair, which is likely to be in a cave, a forest, a castle, a lake, the sea, or some other deep and enclosed place. Battle is joined and it seems that, against such terrifying odds, the hero cannot possibly win. Indeed there is a moment when his destruction seems all but inevitable. But at the last moment, as the story reaches its climax, there is a dramatic reversal. The hero makes a `thrilling escape from death' and the monster is slain. The hero's reward is beyond price. He wins the treasure, or the hand of the `Princess. He has liberated the world - community, kingdom, the human race - from the shadow of this threat to its survival. And in honour of his achievement, he may well go on to become some kind of ruler or king.